+5
DanielaCZ
execcfg
Karakan
mauronob
Maneco2
9 posters
unir fuerzas / join forces
DanielaCZ- Posts : 531
Join date : 2013-01-07
Age : 33
Location : Newcastle Upon Tyne
- Post n°26
Re: unir fuerzas / join forces
thats nice but i have last revision. Please how to switch off classmaster? if i want only secound class free? thanks for help
fissban- Posts : 83
Join date : 2013-12-10
- Post n°27
Re: unir fuerzas / join forces
for support please use my forum I have a section for this project
http://l2devsadmins.com
http://l2devsadmins.com
DanielaCZ- Posts : 531
Join date : 2013-01-07
Age : 33
Location : Newcastle Upon Tyne
- Post n°28
Re: unir fuerzas / join forces
i try log in but i cant i dont know why :-) i try a looots nick but not alow any :-( bzw. CB not working on ym server i dont know why if people want to try it is autocreate www.obligames.com i have original linux dedicate server
DanielaCZ- Posts : 531
Join date : 2013-01-07
Age : 33
Location : Newcastle Upon Tyne
- Post n°29
Re: unir fuerzas / join forces
all mob is without damage rb as well its oso crazy this server can use for online server alt+b nothing happen damage, not exists, shots cant swith on on pet pet dont get any damage i am realy sad because i was happy but now i am sad ....
Karakan- Posts : 756
Join date : 2013-10-04
- Post n°30
Re: unir fuerzas / join forces
That happens when a project doesnt has live servers to find out "hidden" bugs.
There java conversions are nice thou... ^^
@fissban
Jeah but all in non-english -.-
There java conversions are nice thou... ^^
@fissban
Jeah but all in non-english -.-
fissban- Posts : 83
Join date : 2013-12-10
- Post n°31
Re: unir fuerzas / join forces
En windows no tengo estos errores que tu dices, pero me sentaré a revisarlo ya que es algo importante.
Mi trabajo aun esta en su fase beta y por consecuente lo que se necesita es gente que pruebe mi trabajo, tengan presente que se rediseño gran cantidad de lineas de código y aun faltan muchas mas pero trabajo a diario en este proyecto y pienso reparar y mejorar todo lo posible, cuando sienta que tenga una versión estable esta sera subida al trunk pero mientras tanto seguire trabajando en branches
In windows I have these errors you say, but I will sit to review it because it is something important.
My work is still in its beta phase and consequently what is needed is for people to test my work, keep in mind that lots of lines of code will redesign and still lacks many more but I work daily on this project and I repair and upgrade everything possible, when you feel you have a stable version this will rise to trunk but in the meantime I will continue working on branches
Mi trabajo aun esta en su fase beta y por consecuente lo que se necesita es gente que pruebe mi trabajo, tengan presente que se rediseño gran cantidad de lineas de código y aun faltan muchas mas pero trabajo a diario en este proyecto y pienso reparar y mejorar todo lo posible, cuando sienta que tenga una versión estable esta sera subida al trunk pero mientras tanto seguire trabajando en branches
In windows I have these errors you say, but I will sit to review it because it is something important.
My work is still in its beta phase and consequently what is needed is for people to test my work, keep in mind that lots of lines of code will redesign and still lacks many more but I work daily on this project and I repair and upgrade everything possible, when you feel you have a stable version this will rise to trunk but in the meantime I will continue working on branches
DanielaCZ- Posts : 531
Join date : 2013-01-07
Age : 33
Location : Newcastle Upon Tyne
- Post n°32
Re: unir fuerzas / join forces
I'm glad TZA thy project. I like the handling and overall direction. But the problem is that there is a need to eliminate errors. 1. skills, 2, 3 npc skills,, Drop, 4th Quests, 5? config allowed to 1.2.3. Transfers class. Furthermore, the basic things shots, community board etc. I am glad for this project because c4 is amazing. I wish I enjoy your project. Realy..
DanielaCZ- Posts : 531
Join date : 2013-01-07
Age : 33
Location : Newcastle Upon Tyne
- Post n°33
Re: unir fuerzas / join forces
And tutorial not working first quest for tutrioal :-/
execcfg- Posts : 11
Join date : 2015-03-01
- Post n°34
Re: unir fuerzas / join forces
fissban, how switch language in your forum?...
fissban- Posts : 83
Join date : 2013-12-10
- Post n°35
Re: unir fuerzas / join forces
new SVN
https://svn.code.sf.net/p/l2jadminsc4/code/branches/
new TIMELINE
https://sourceforge.net/p/l2jadminsc4/code/commit_browser
update first post
and a further review in which several bugs reported by you, thank you very much for your time and patience were repaired.
https://svn.code.sf.net/p/l2jadminsc4/code/branches/
new TIMELINE
https://sourceforge.net/p/l2jadminsc4/code/commit_browser
update first post
and a further review in which several bugs reported by you, thank you very much for your time and patience were repaired.
DanielaCZ- Posts : 531
Join date : 2013-01-07
Age : 33
Location : Newcastle Upon Tyne
- Post n°36
Re: unir fuerzas / join forces
This link is actualy? https://svn.code.sf.net/p/l2jadminsc4/code/branches/
fissban- Posts : 83
Join date : 2013-12-10
- Post n°37
Re: unir fuerzas / join forces
DanielaCZ wrote:This link is actualy? https://svn.code.sf.net/p/l2jadminsc4/code/branches/
yes
DanielaCZ- Posts : 531
Join date : 2013-01-07
Age : 33
Location : Newcastle Upon Tyne
- Post n°38
Re: unir fuerzas / join forces
Not working on linux :-)
Maneco2- Posts : 74
Join date : 2015-01-11
Age : 33
- Post n°39
Re: unir fuerzas / join forces
Dnr will close this c4 project? no longer see it here
DanielaCZ- Posts : 531
Join date : 2013-01-07
Age : 33
Location : Newcastle Upon Tyne
- Post n°40
Re: unir fuerzas / join forces
its newermind i use lisvus problém is solwed in lop file only need change this
while :; do
[ -f log/java0.log.0 ] && mv log/java0.log.0 "log/`date +%Y-%m-%d_%H-%M-%S`_java.log"
[ -f log/stdout.log ] && mv log/stdout.log "log/`date +%Y-%m-%d_%H-%M-%S`_stdout.log"
(for linux) and copy Jar file to libs as well Server.jar
while :; do
[ -f log/java0.log.0 ] && mv log/java0.log.0 "log/`date +%Y-%m-%d_%H-%M-%S`_java.log"
[ -f log/stdout.log ] && mv log/stdout.log "log/`date +%Y-%m-%d_%H-%M-%S`_stdout.log"
(for linux) and copy Jar file to libs as well Server.jar
fissban- Posts : 83
Join date : 2013-12-10
- Post n°41
Re: unir fuerzas / join forces
DanielaCZ wrote:its newermind i use lisvus problém is solwed in lop file only need change this
while :; do
[ -f log/java0.log.0 ] && mv log/java0.log.0 "log/`date +%Y-%m-%d_%H-%M-%S`_java.log"
[ -f log/stdout.log ] && mv log/stdout.log "log/`date +%Y-%m-%d_%H-%M-%S`_stdout.log"
(for linux) and copy Jar file to libs as well Server.jar
configuration files loaded server normally?
DanielaCZ- Posts : 531
Join date : 2013-01-07
Age : 33
Location : Newcastle Upon Tyne
- Post n°42
Re: unir fuerzas / join forces
if u use linux u must withdraw file "Server.jar" and paste it to folder libs and this all code paste to file: GameServer_Lop.sh: After server will run nicely and very stable :-) i try run your server 3 days i have no chance i change this server run after 20 secounds :-)
file: GameServer_Lop.sh:
#!/bin/bash
# exit codes of GameServer:
# 0 normal shutdown
# 2 reboot attempt
while :; do
[ -f log/java0.log.0 ] && mv log/java0.log.0 "log/`date +%Y-%m-%d_%H-%M-%S`_java.log"
[ -f log/stdout.log ] && mv log/stdout.log "log/`date +%Y-%m-%d_%H-%M-%S`_stdout.log"
java -Xms1024m -Xmx1024m -cp ./../libs/*:Server.jar net.sf.l2j.gameserver.GameServer > log/stdout.log 2>&1
[ $? -ne 2 ] && break
# /etc/init.d/mysql restart
sleep 10
done
file: GameServer_Lop.sh:
#!/bin/bash
# exit codes of GameServer:
# 0 normal shutdown
# 2 reboot attempt
while :; do
[ -f log/java0.log.0 ] && mv log/java0.log.0 "log/`date +%Y-%m-%d_%H-%M-%S`_java.log"
[ -f log/stdout.log ] && mv log/stdout.log "log/`date +%Y-%m-%d_%H-%M-%S`_stdout.log"
java -Xms1024m -Xmx1024m -cp ./../libs/*:Server.jar net.sf.l2j.gameserver.GameServer > log/stdout.log 2>&1
[ $? -ne 2 ] && break
# /etc/init.d/mysql restart
sleep 10
done
kallone- Posts : 73
Join date : 2013-05-27
Age : 32
Location : http://l2destruction.com/
- Post n°43
Re: unir fuerzas / join forces
http://www.mediafire.com/view/s7iiqk9qvvj56to/error%20x64.jpg
I'm having these errors how can I fix?
net.sf.l2j.loginserver;
error: import java.util.Base64;
net.sf.l2j.status;
error: import java.util.Base64;
net.sf.l2j.tools.accountmanager;
import java.util.Base64;
I'm having these errors how can I fix?
net.sf.l2j.loginserver;
error: import java.util.Base64;
net.sf.l2j.status;
error: import java.util.Base64;
net.sf.l2j.tools.accountmanager;
import java.util.Base64;
ProDev- Posts : 26
Join date : 2014-11-12
- Post n°44
Re: unir fuerzas / join forces
It seems to be your IDE setup issue. What about defined JDK?
DanielaCZ- Posts : 531
Join date : 2013-01-07
Age : 33
Location : Newcastle Upon Tyne
- Post n°45
Re: unir fuerzas / join forces
I do not advise to use projects where the use of a language other than English. Because every one of the project indicates their national language can not then say that this project is public. I had the board this project, but unfortunately I lost it somehow uses. It is only because he has there not using the English language. Java = ENGLISH there not any atackt for language but please try publick project is to use ENGLISH language code is all in Anglish!
ProDev- Posts : 26
Join date : 2014-11-12
- Post n°46
Re: unir fuerzas / join forces
DanielaCZ wrote:I do not advise to use projects where the use of a language other than English. Because every one of the project indicates their national language can not then say that this project is public. I had the board this project, but unfortunately I lost it somehow uses. It is only because he has there not using the English language. Java = ENGLISH there not any atackt for language but please try publick project is to use ENGLISH language code is all in Anglish!
Hi, DanielaCZ! You can try to go with our fork of L2JLisvus project. We are based in Russia, but all the commit messages, HOW-TOs etc are in english. You may start with our 101 Guide. Feel free to give us any comments.
Anyway, fissban's fork is more hard-developed at the moment. We keep our eyes on it Fissban, great work!
Maneco2- Posts : 74
Join date : 2015-01-11
Age : 33
- Post n°47
Re: unir fuerzas / join forces
DanielaCZ L2JAdmins is a project in English, only the l2jadmins forum is in another language, right?
fissban- Posts : 83
Join date : 2013-12-10
- Post n°48
Re: unir fuerzas / join forces
ingame use only English, but the comments in the code usually use my native language as they are to me.
prodev thanks for your comment.
prodev thanks for your comment.
DanielaCZ- Posts : 531
Join date : 2013-01-07
Age : 33
Location : Newcastle Upon Tyne
- Post n°49
Re: unir fuerzas / join forces
The project which creates a log + 1 gigabyte is very bad projects. Skoumal we had a day but after what I created a log file. a 1GB + I rpestala extra use it I can not Spain nor the Portuguese is so hard to negotiate with people men where the problem is. For many years I did things tested with the owner of the project l2frozen also Italians, but use English speaking jazyk.Já do not make discrimination but can not use the form if it is in a language other than is commonly used. I do not understand Timeline, everything is writing another language. So sorry I disappointed.
DanielaCZ- Posts : 531
Join date : 2013-01-07
Age : 33
Location : Newcastle Upon Tyne
- Post n°50
Re: unir fuerzas / join forces
OdairDevalier wrote:DanielaCZ L2JAdmins is a project in English, only the l2jadmins forum is in another language, right?
where u see only phorum diffrent language? :-D lol
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