One annoying thing in the c4, is noobs buffing my dagger with concentration, it was really bad, they could add skill anti-bluff because the c4 has no way to cancel buffs in bar with shift+click.
here is the skill code for interlude, not had time to see if this works in c4
Anti-Buff XML:
<?xml version='1.0' encoding='utf-8'?>
<list>
<skill id="6000" levels="1" name="Anti-Buff">
<set name="mpConsume" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="CONT"/>
<set name="operateType" val="OP_TOGGLE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<effect count="0x7fffffff" name="BuffImmunity" time="1" val="1"/>
</for>
</skill>
</list>
Anti-Buff SQL:
INSERT INTO `skill_trees` VALUES (0, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (10, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (18, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (25, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (31, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (38, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (44, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (49, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (53, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (123, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (124, 6000, 1, 'Skill Anti-Buff', 50, 1);
Anti-Buff Skillgrp:
6000 1 0 0 -1 0 0.000000 0 icon.skill0000 0 0 0 0 -1 -1
Anti-Buff Skillname-e:
6000 1 Anti-Buff Allows you to not be affected by buff. none none
Thanks to all of L2JLisvus for bringing back C4,
and sorry for my bad english.
here is the skill code for interlude, not had time to see if this works in c4
Anti-Buff XML:
<?xml version='1.0' encoding='utf-8'?>
<list>
<skill id="6000" levels="1" name="Anti-Buff">
<set name="mpConsume" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="CONT"/>
<set name="operateType" val="OP_TOGGLE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<effect count="0x7fffffff" name="BuffImmunity" time="1" val="1"/>
</for>
</skill>
</list>
Anti-Buff SQL:
INSERT INTO `skill_trees` VALUES (0, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (10, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (18, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (25, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (31, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (38, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (44, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (49, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (53, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (123, 6000, 1, 'Skill Anti-Buff', 50, 1);
INSERT INTO `skill_trees` VALUES (124, 6000, 1, 'Skill Anti-Buff', 50, 1);
Anti-Buff Skillgrp:
6000 1 0 0 -1 0 0.000000 0 icon.skill0000 0 0 0 0 -1 -1
Anti-Buff Skillname-e:
6000 1 Anti-Buff Allows you to not be affected by buff. none none
Thanks to all of L2JLisvus for bringing back C4,
and sorry for my bad english.