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    [617] Private Store Bugs [FIXED]

    improvise
    improvise


    Posts : 144
    Join date : 2017-07-21

    [617] Private Store Bugs [FIXED] Empty [617] Private Store Bugs [FIXED]

    Post  improvise 27th June 2019, 10:04

    1. P1 requests trade to P2
    2. P2 confirms trade request from P1
    3. P1 put item at trade windows and accepts the trade.
    4. P1 open Private Store (/vendor) and starts to sell item.
    5. P2 accepts the trade.

    Error in GS
    Code:
    Client: [Character: ImprovisE[268475282] - Account: 123456 - IP: 127.0.0.1] - Fa
    iled running: [C] 73 RequestPrivateStoreManageSell - L2J Server Version: ${l2j.r
    evision} - DP Revision: ${l2jdp.revision} ; null
    java.util.ConcurrentModificationException
            at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
            at java.util.ArrayList$Itr.next(Unknown Source)
            at net.sf.l2j.gameserver.model.TradeList.updateItems(TradeList.java:464)

            at net.sf.l2j.gameserver.network.serverpackets.PrivateStoreManageListSel
    l.<init>(PrivateStoreManageListSell.java:38)
            at net.sf.l2j.gameserver.network.clientpackets.RequestPrivateStoreManage
    Sell.runImpl(RequestPrivateStoreManageSell.java:75)
            at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2
    GameClientPacket.java:68)
            at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
            at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
            at java.lang.Thread.run(Unknown Source)

    So, P1 is selling (or buying) item that he doesn't have in his inventory.
    Ofc, he can't sell it (not dupe) but it will be better if player can't open private store on state of trading with another player.


    Last edited by improvise on 28th July 2019, 13:21; edited 3 times in total
    improvise
    improvise


    Posts : 144
    Join date : 2017-07-21

    [617] Private Store Bugs [FIXED] Empty Re: [617] Private Store Bugs [FIXED]

    Post  improvise 27th June 2019, 10:18

    After some manipulations you can sell equipped item.


    Last edited by improvise on 28th July 2019, 13:21; edited 2 times in total
    improvise
    improvise


    Posts : 144
    Join date : 2017-07-21

    [617] Private Store Bugs [FIXED] Empty Re: [617] Private Store Bugs [FIXED]

    Post  improvise 27th June 2019, 10:23

    In similar way, you can buy item that you don't have in inventory.


    Last edited by improvise on 28th July 2019, 13:20; edited 1 time in total
    DnR
    DnR
    Admin
    Admin


    Posts : 1476
    Join date : 2012-12-03
    Age : 34

    [617] Private Store Bugs [FIXED] Empty Re: [617] Private Store Bugs [FIXED]

    Post  DnR 30th June 2019, 18:03

    Fixed. Thanks for reporting.
    improvise
    improvise


    Posts : 144
    Join date : 2017-07-21

    [617] Private Store Bugs [FIXED] Empty Re: [617] Private Store Bugs [FIXED]

    Post  improvise 2nd July 2019, 21:59

    Great, it work's! cheers
    Same visual bug can be used with warehouse.
    I have serious doubts will someone will use this on live server, but anyway it is possible.
    As you have already said there is no safety threat in this kind of visual bugs.


    Last edited by improvise on 28th July 2019, 13:21; edited 1 time in total
    DnR
    DnR
    Admin
    Admin


    Posts : 1476
    Join date : 2012-12-03
    Age : 34

    [617] Private Store Bugs [FIXED] Empty Re: [617] Private Store Bugs [FIXED]

    Post  DnR 7th July 2019, 00:42

    Added more private store checks in revision 622.
    Thanks for reporting. Wink

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