Hello people. Here we are with a new update after sooo long.
I apologize for my delay, since i announced updates right after christmas.
I believe a really nice work was done in revision 600. Yet, i rely on you for any possible flaws.
Now, take a good look on the list.
- Changed project IDE code formatting to a more simple one. Developers can always feel free to use theirs, though.
- Fixed datapack revision not being stored when compiling. Also, source revision will be shown during compile for both gameserver and datapack.
- Added L2GrandMinion class to fix epic boss minions turning into champions. Thanks Karakan for pointing out.
- Fixed Baium ClassCastException, making boss unable to attack.
- Fixed adena dupe exploit in ShriekOfGhosts quest. Thanks Flopix.
- Fixed Seven Signs monsters faction issues. Thanks Karakan.
- Fixed Goddard guard duplication. Thanks improvise.
- From now on, newbie status level range will be configurable. Thanks improvise and Daniela for pointing out.
- Fixed admin setname command not working.
- Improved admin edit character menu. Now, after each modification save, admin edit character menu will be shown again.
Same goes for admin exp/sp menu.
- Fixed community board type 1 working as type 2 (full). Thanks jmd.
- "Missed Target" message will now be shown for all kinds of weapons, or empty-handed combat. Thanks improvise.
- Corrected an extractable item wrong id. Thanks improvise.
- Fixed weapon trigger cast abilities chance using the new enum SkillAbnormalStatus.
Chance was being calculated twice and the second time, ss/bss were included in it.
- Improved fishing system due to issues reported. Thanks improvise.
From now on, neither fishing rod nor bait will be unequipped during fishing.
Also, players will stop fishing if teleported.
- Fixed Judges' Sepulcher throwing errors. Thanks improvise.
- Fixed several NPCs not displaying message to players when clicking "Quest" button (e.g. players talking to newbie masters of different race).
Now, an "I have no tasks for you now" message will be shown from NPCs which have no quest message to display.
- Allow noblesse teleport during siege. Thanks ASDron.
- Reduce mounted player speed to half when swimming. Thanks Karakan.
- Increased Transfer Pain range. Thanks confejulian.
- Fixed participants toggle effects not being displayed properly to observers in Olympiad games.
- Fixed front area skills not working properly. They were not targeting front players, but all players inside range if original target was in front.
- Fixed front area skills not affecting players using Fake Death.
- Fixed players blocking themselves. Thanks improvise.
- Buff packets will now support custom client patch (36 effects max).
- Fixed extractable items not consuming item if extraction failed. Thanks improvise.
- Adventurer's/Traveler's weapons will automatically be unequipped if player gets karma points. Thanks improvise.
- Drain and ChargeDamage skills will now affect players using Fake Death.
- Fixed a major flaw in item drop during death. Thanks jmd.
- Improved SkillTreeTable code.
- Solved warnings for certain classes including L2Character and L2PcInstance.
- Fixed skill timestamps that got broken in previous revisions.
Unfortunately, i had also done some work based on adena limits which got lost due to technical reasons.
This is a commit that fixes many bugs reported by the community or found during my tests.
Thank you all for your persistence to improve this project. More commits are coming in the next few days.
Best regards,
DnR
I apologize for my delay, since i announced updates right after christmas.
I believe a really nice work was done in revision 600. Yet, i rely on you for any possible flaws.
Now, take a good look on the list.
- Changed project IDE code formatting to a more simple one. Developers can always feel free to use theirs, though.
- Fixed datapack revision not being stored when compiling. Also, source revision will be shown during compile for both gameserver and datapack.
- Added L2GrandMinion class to fix epic boss minions turning into champions. Thanks Karakan for pointing out.
- Fixed Baium ClassCastException, making boss unable to attack.
- Fixed adena dupe exploit in ShriekOfGhosts quest. Thanks Flopix.
- Fixed Seven Signs monsters faction issues. Thanks Karakan.
- Fixed Goddard guard duplication. Thanks improvise.
- From now on, newbie status level range will be configurable. Thanks improvise and Daniela for pointing out.
- Fixed admin setname command not working.
- Improved admin edit character menu. Now, after each modification save, admin edit character menu will be shown again.
Same goes for admin exp/sp menu.
- Fixed community board type 1 working as type 2 (full). Thanks jmd.
- "Missed Target" message will now be shown for all kinds of weapons, or empty-handed combat. Thanks improvise.
- Corrected an extractable item wrong id. Thanks improvise.
- Fixed weapon trigger cast abilities chance using the new enum SkillAbnormalStatus.
Chance was being calculated twice and the second time, ss/bss were included in it.
- Improved fishing system due to issues reported. Thanks improvise.
From now on, neither fishing rod nor bait will be unequipped during fishing.
Also, players will stop fishing if teleported.
- Fixed Judges' Sepulcher throwing errors. Thanks improvise.
- Fixed several NPCs not displaying message to players when clicking "Quest" button (e.g. players talking to newbie masters of different race).
Now, an "I have no tasks for you now" message will be shown from NPCs which have no quest message to display.
- Allow noblesse teleport during siege. Thanks ASDron.
- Reduce mounted player speed to half when swimming. Thanks Karakan.
- Increased Transfer Pain range. Thanks confejulian.
- Fixed participants toggle effects not being displayed properly to observers in Olympiad games.
- Fixed front area skills not working properly. They were not targeting front players, but all players inside range if original target was in front.
- Fixed front area skills not affecting players using Fake Death.
- Fixed players blocking themselves. Thanks improvise.
- Buff packets will now support custom client patch (36 effects max).
- Fixed extractable items not consuming item if extraction failed. Thanks improvise.
- Adventurer's/Traveler's weapons will automatically be unequipped if player gets karma points. Thanks improvise.
- Drain and ChargeDamage skills will now affect players using Fake Death.
- Fixed a major flaw in item drop during death. Thanks jmd.
- Improved SkillTreeTable code.
- Solved warnings for certain classes including L2Character and L2PcInstance.
- Fixed skill timestamps that got broken in previous revisions.
Unfortunately, i had also done some work based on adena limits which got lost due to technical reasons.
This is a commit that fixes many bugs reported by the community or found during my tests.
Thank you all for your persistence to improve this project. More commits are coming in the next few days.
Best regards,
DnR
Last edited by DnR on 12th February 2019, 18:52; edited 1 time in total