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xlinkinx
Karakan
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DnR
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    Revision 727 - 02-06-2020

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    Revision 727 - 02-06-2020 Empty Revision 727 - 02-06-2020

    Post  DnR 16th June 2019, 21:00

    615 - 650:

    651 - 700:

    701 - LATEST:

    Best regards,
    DnR


    Last edited by DnR on 12th April 2024, 17:42; edited 150 times in total

    WilliamFS, clary, SCRASH0, diulio7x, a360015305 and Renan like this post

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    Revision 727 - 02-06-2020 Empty Re: Revision 727 - 02-06-2020

    Post  WilliamFS 16th June 2019, 21:49

    So nice, thanks a lot!

    Since I updated my OS I couldn't run my C4 client, sorry if this is a dumb comment: It would be awesome a macro buffer, those which can store buffs sets...
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    Post  DnR 16th June 2019, 22:03

    WilliamFS wrote:So nice, thanks a lot!

    Since I updated my OS I couldn't run my C4 client, sorry if this is a dumb comment: It would be awesome a macro buffer, those which can store buffs sets...

    You are talking about a scheme buffer.
    Project's buffer is really typical because most of admins find a patch of the buffer they like and adapt it to server.
    There are few scheme buffers out there, too. We can add one of them to core in the future.

    BR,
    DnR
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    Revision 727 - 02-06-2020 Empty Re: Revision 727 - 02-06-2020

    Post  Karakan 16th June 2019, 22:26

    Nice work as always mate !!  Cool


    - Removed 7000-7099 skill XML, since these skills are not supported by client.

    Without the .xml the //gmspeed command won't work. ^^

    I'll keep the file.
    I like running around faster while fixing wrong spawns or testing things out. cherry


    Last edited by Karakan on 16th June 2019, 23:25; edited 1 time in total
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    Post  WilliamFS 16th June 2019, 22:39

    DnR wrote:
    WilliamFS wrote:So nice, thanks a lot!

    Since I updated my OS I couldn't run my C4 client, sorry if this is a dumb comment: It would be awesome a macro buffer, those which can store buffs sets...

    You are talking about a scheme buffer.
    Project's buffer is really typical because most of admins find a patch of the buffer they like and adapt it to server.
    There are few scheme buffers out there, too. We can add one of them to core in the future.

    BR,
    DnR

    Awesome, thanks a lot! Very Happy
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    Post  DnR 16th June 2019, 23:42

    Karakan wrote:Nice work as always mate !!  Cool


    - Removed 7000-7099 skill XML, since these skills are not supported by client.

    Without the .xml the //gmspeed command won't work. ^^

    I'll keep the file.
    I like running around faster while fixing wrong spawns or testing things out. cherry

    Oops. I totally forgot about Super Haste.
    I'm going to add it back asap. Thanks. Very Happy
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    Post  Karakan 17th June 2019, 00:04

    Thanks. Smile

    Don't wanna miss the best GM skill jocolor
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    Post  DnR 17th June 2019, 01:18

    First post updated. ^^
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    Post  DnR 22nd June 2019, 17:36

    First post updated.
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    Post  DnR 30th June 2019, 22:41

    First post updated.
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    Revision 727 - 02-06-2020 Empty Re: Revision 727 - 02-06-2020

    Post  WilliamFS 7th July 2019, 05:08

    Something big already started on 622 revision, so nice!
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    Post  Karakan 15th July 2019, 20:10

    Revision 626

    Cubic System rework!
    - Improved Cubic AI so that cubics attack when possible and when target is appropriate for attack. Thanks confejulian.
    - Cubics will now use their own M.Atk for attacking.
    - Added 'saveCubicOnExit' parameter to store cubics on logout. This is officially applied to Life Cubic for novice characters. Thanks Karakan.
    - Removed useless 'save' parameter from all skills.
    - Added missing effect type/power/stack for certain skills.
    - Added a special check so that a new effect with identical stack type and order does not replace old effect if it has higher duration. This is mostly done for high rate servers where a buff like blessed body may have a lot higher duration than body of avatar or battleroar.
    - Removed few bad spawns in Plains of Dion. Also, corrected Z coordinate of some spawns in that area.
    - Added support to CreatureSay packet for displaying player name inside message.
    - Added Plains of Dion AI. Thanks Karakan.
    - Added Forge of the Gods AI. Thanks Karakan.
    - Reworked Fairy Trees AI into Java. Thanks Karakan.
    - Fixed Venomous Poison skill not working. Thanks Karakan.
    - Corrected Death Bomb hit time.

    DnR busy as a bee.
    Nice updates! Cool

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    Revision 727 - 02-06-2020 Empty Re: Revision 727 - 02-06-2020

    Post  WilliamFS 15th July 2019, 20:41

    DnR wrote:

    Revision 626

    Cubic System rework!
    - Improved Cubic AI so that cubics attack when possible and when target is appropriate for attack. Thanks confejulian.
    - Cubics will now use their own M.Atk for attacking.
    - Added 'saveCubicOnExit' parameter to store cubics on logout. This is officially applied to Life Cubic for novice characters. Thanks Karakan.
    - Removed useless 'save' parameter from all skills.
    - Added missing effect type/power/stack for certain skills.
    - Added a special check so that a new effect with identical stack type and order does not replace old effect if it has higher duration. This is mostly done for high rate servers where a buff like blessed body may have a lot higher duration than body of avatar or battleroar.
    - Removed few bad spawns in Plains of Dion. Also, corrected Z coordinate of some spawns in that area.
    - Added support to CreatureSay packet for displaying player name inside message.
    - Added Plains of Dion AI. Thanks Karakan.
    - Added Forge of the Gods AI. Thanks Karakan.
    - Reworked Fairy Trees AI into Java. Thanks Karakan.
    - Fixed Venomous Poison skill not working. Thanks Karakan.
    - Corrected Death Bomb hit time.

    Best regards,
    DnR

    Another good revision, thanks alot for your efforts!
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    Post  xlinkinx 27th July 2019, 23:33

    Good job, thanks! Smile
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    Post  Karakan 28th July 2019, 00:48


    @DnR
    Project getting better and better.
    Thanks for the updates m8. Cool
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    Post  SCRASH0 3rd August 2019, 02:36

    dude the project is very show.
    I was stopped for 1 month for lack of computer.
    I am selling that I will have a lot of work ahead.
    to upgrade my under construction server.
    so I don't lose my files and mods that I created for my server. Thank you very much for your efforts. cheers lol!
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    Post  Sacrif 9th August 2019, 12:59

    How about adding at least some protection like Kats guard?
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    Post  DnR 10th August 2019, 17:10

    First post updated with a security update (634).
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    Post  DnR 12th August 2019, 17:00

    Let's hope 637 is the final commit for this season. First post updated.
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    Post  DnR 21st August 2019, 17:59

    First post updated.
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    Post  DnR 22nd August 2019, 14:40

    Revision 638 broke some folk conditions. Issues were located and fixed in revision 639.
    I'm sorry for the inconvenience.
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    Post  DnR 4th October 2019, 00:12

    First post commits were split into collapsible groups since they were consuming too much space.
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    Post  SCRASH0 20th October 2019, 19:44

    now i splintered my windows is 32 bit,
    and the java 11 support project doesn't have java 11 for 32 bit. only 64.
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    Post  DnR 21st October 2019, 02:57

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    Post  SCRASH0 22nd October 2019, 00:54



    pow you are the guy really thanks

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