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    Reuse delay Summon Kat the Cat [Not a bug]

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    confejulian


    Posts : 254
    Join date : 2016-08-27

    Reuse delay Summon Kat the Cat [Not a bug] Empty Reuse delay Summon Kat the Cat [Not a bug]

    Post  confejulian 15th September 2019, 19:21

    Like title say, the reuse delay for skill Summon Kat the Cat (i checked on lvl4) is very very long time. i think is totaly wrong.


    Code:
    <skill id="1111" levels="18" name="Summon Kat the Cat" enchantLevels1="30">
      <table name="#enchantNpcId"> 13253 13254 13255 13256 13257 13258 13259 13260 13261 13262 13263 13264 13265 13266 13267 13268 13269 13270 13271 13272 13273 13274 13275 13276 13277 13278 13279 13280 13281 13282 </table>
      <table name="#mpConsume_Init"> 8 9 11 12 14 16 18 19 21 22 22 23 24 25 26 26 27 28 </table>
      <table name="#mpConsume"> 31 35 42 48 56 62 69 75 82 85 88 92 95 98 101 104 106 109 </table>
      <table name="#reuseDelay"> 21600000 21600000 21600000 21600000 20000 20000 20000 20000 20000 20000 20000 20000 20000 20000 20000 20000 20000 20000 </table>
      <table name="#itemConsumeCount"> 3 4 1 3 5 3 4 4 5 6 6 7 5 6 7 9 7 8 </table>
      <table name="#itemConsumeCountOT"> 0 0 1 1 1 2 2 3 3 3 4 4 5 5 5 5 6 6 </table>
      <table name="#npcIds"> 12006 12344 12007 12345 12008 12346 12175 12347 12176 12411 12412 12413 12414 12415 12416 12417 12418 12419 </table>
      <set name="itemConsumeId" val="1458"/>
      <set name="itemConsumeCount" val="#itemConsumeCount"/>
      <set name="itemConsumeIdOT" val="1458"/>
      <set name="itemConsumeCountOT" val="#itemConsumeCountOT"/>
      <set name="itemConsumeSteps" val="1"/>
      <set name="summonTotalLifeTime" val="1200000"/>
      <set name="summonTimeLostIdle" val="500"/>
      <set name="summonTimeLostActive" val="1000"/>
      <set name="mpInitialConsume" val="#mpConsume_Init"/>
      <set name="mpConsume" val="#mpConsume"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="hitTime" val="15000"/>
      <set name="reuseDelay" val="#reuseDelay"/>
      <set name="skillType" val="SUMMON"/>
      <set name="isMagic" val="true"/>
      <set name="operateType" val="OP_ACTIVE"/>
      <!-- Summon-specific -->
      <set name="npcId" val="#npcIds" />
      <set name="expPenalty" val="0.3" />
      <enchant1 name="npcId" val="#enchantNpcId"/>

    you can view the difference on the first 4 levels to the next...

    i dont know why have this method to reuse delay, others summon have a more simple 20000 reus delay for all levels.

    nightshade for example

    Code:
    <skill id="1333" levels="10" name="Summon Nightshade" enchantLevels1="30">
      <table name="#enchantNpcId"> 13583 13584 13585 13586 13587 13588 13589 13590 13591 13592 13593 13594 13595 13596 13597 13598 13599 13600 13601 13602 13603 13604 13605 13606 13607 13608 13609 13610 13611 13612 </table>
      <table name="#mpConsume_Init"> 14 16 18 19 21 22 22 23 24 25 </table>
      <table name="#mpConsume"> 56 92 69 75 82 85 88 92 95 98 </table>
      <table name="#itemConsumeCount"> 1 1 2 2 3 2 3 4 3 4 </table>
      <table name="#itemConsumeCountOT"> 1 1 1 1 1 2 2 2 3 3 </table>
      <table name="#npcIds"> 13165 13166 13167 13168 13169 13170 13171 13172 13173 13174 13175 13176 13177 13178 </table>
      <set name="mpInitialConsume" val="#mpConsume_Init"/>
      <set name="mpConsume" val="#mpConsume"/>
      <set name="itemConsumeId" val="1459"/>
      <set name="itemConsumeCount" val="#itemConsumeCount"/>
      <set name="itemConsumeIdOT" val="1459"/>
      <set name="itemConsumeCountOT" val="#itemConsumeCountOT"/>
      <set name="itemConsumeSteps" val="4"/>
      <set name="summonTotalLifeTime" val="1200000"/>
      <set name="summonTimeLostIdle" val="500"/>
      <set name="summonTimeLostActive" val="1000"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="hitTime" val="15000"/>
      <set name="reuseDelay" val="20000"/>
      <set name="skillType" val="SUMMON"/>
      <set name="isMagic" val="true"/>
      <set name="operateType" val="OP_ACTIVE"/>
      <!-- Summon-specific -->
      <set name="npcId" val="#npcIds"/>
      <set name="expPenalty" val="0.05"/>
      <enchant1 name="npcId" val="#enchantNpcId"/>
    </skill>
    Karakan
    Karakan


    Posts : 756
    Join date : 2013-10-04

    Reuse delay Summon Kat the Cat [Not a bug] Empty Re: Reuse delay Summon Kat the Cat [Not a bug]

    Post  Karakan 15th September 2019, 19:33

    Not a bug.   Cool
    Thats how it was working in c4.

    Code:

    skill_begin skill_name = [s_summon_blackcat1] skill_id = 1111 level = 1.....  reuse_delay = 21600
    skill_begin skill_name = [s_summon_blackcat1] skill_id = 1111 level = 2.....  reuse_delay = 21600
    skill_begin skill_name = [s_summon_blackcat1] skill_id = 1111 level = 3.....  reuse_delay = 21600
    skill_begin skill_name = [s_summon_blackcat1] skill_id = 1111 level = 4.....  reuse_delay = 21600
    skill_begin skill_name = [s_summon_blackcat1] skill_id = 1111 level = 5.....  reuse_delay = 20
    skill_begin skill_name = [s_summon_blackcat1] skill_id = 1111 level = 6.....  reuse_delay = 20
    skill_begin skill_name = [s_summon_blackcat1] skill_id = 1111 level = 7.....  reuse_delay = 20
    avatar
    confejulian


    Posts : 254
    Join date : 2016-08-27

    Reuse delay Summon Kat the Cat [Not a bug] Empty Re: Reuse delay Summon Kat the Cat [Not a bug]

    Post  confejulian 15th September 2019, 19:35

    but... i use the cat and after 30 min only have recover 1/4 of reuse delay. Other summons not have this delay, very fast you can use again others summons.

    edited: now i know the reason why. thx karakan

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    Reuse delay Summon Kat the Cat [Not a bug] Empty Re: Reuse delay Summon Kat the Cat [Not a bug]

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