I decided to update all Grand Boss AIs, so i spent some time working on quest engine, plus few more things.
I'm here with new Baium java script. I believe this is a good start and i'm positive to work on the rest of them.
New Baium worked flawless for me, but i'm here "in case" errors occur.
Generally,
- Fixed crop prices not affecting rewards. Thanks DanielaCZ.
- Now, crop buying price will be deduced by Castle Lord's clan warehouse.
- Corrected The Song of The Hunter bad Ids. Thanks AnonymousDeveloper.
- Cleaned all system messages hex numbers.
- Removed some buggy raid curse checks that had a chance to affect characters other than playable.
- In a Raid Boss fight, if a character interacts with another character with magic and his level is greater than the raid boss level, he will be affected by
the raid curse.
- Castle Teleporters should only announce teleport only if castle is in Siege. Thanks DanielaCZ.
- Clean SagasSuperclass variables upon completion by using exitQuest(False). This quest had a dozen of variables saved in DB before.
- Making use of getActingPlayer to get rid of some code.
- Updated Java engine to 1.8.
- Changed changeImmobileLevel(int) to setIsImmobilized(boolean). This will be easier for admins.
Special thanks to bug reporters.
I'm here with new Baium java script. I believe this is a good start and i'm positive to work on the rest of them.
New Baium worked flawless for me, but i'm here "in case" errors occur.
Generally,
- Fixed crop prices not affecting rewards. Thanks DanielaCZ.
- Now, crop buying price will be deduced by Castle Lord's clan warehouse.
- Corrected The Song of The Hunter bad Ids. Thanks AnonymousDeveloper.
- Cleaned all system messages hex numbers.
- Removed some buggy raid curse checks that had a chance to affect characters other than playable.
- In a Raid Boss fight, if a character interacts with another character with magic and his level is greater than the raid boss level, he will be affected by
the raid curse.
- Castle Teleporters should only announce teleport only if castle is in Siege. Thanks DanielaCZ.
- Clean SagasSuperclass variables upon completion by using exitQuest(False). This quest had a dozen of variables saved in DB before.
- Making use of getActingPlayer to get rid of some code.
- Updated Java engine to 1.8.
- Changed changeImmobileLevel(int) to setIsImmobilized(boolean). This will be easier for admins.
Special thanks to bug reporters.
Last edited by DnR on 2nd September 2015, 19:37; edited 1 time in total