- Removed Polymorphing_mob and added Polymorphing_onAttack script.
It's the same script as L2J's but rewritten from java to python (except for monster talking using script messages, which i haven't added).
However, the original script was buggy. Monsters that disappeared when attacked (in order to polymorph), were not respawned (if not killed with 1st hit) until server restart.
- Added Fallen Orc Shaman (1258) to spawnlist. That was the correct shaman to polymorph.
- Removed check that allowed players of level 78 & 100% experience to lose exp on death. I'm not sure which is the retail way, but L2J uses this way for years.
- Improved some stat values calculations.
It's the same script as L2J's but rewritten from java to python (except for monster talking using script messages, which i haven't added).
However, the original script was buggy. Monsters that disappeared when attacked (in order to polymorph), were not respawned (if not killed with 1st hit) until server restart.
- Added Fallen Orc Shaman (1258) to spawnlist. That was the correct shaman to polymorph.
- Removed check that allowed players of level 78 & 100% experience to lose exp on death. I'm not sure which is the retail way, but L2J uses this way for years.
- Improved some stat values calculations.