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    Add G.Might ....[ ] Skills in your server

    mystogan64
    mystogan64


    Posts : 51
    Join date : 2013-10-04

    Add G.Might ....[ ] Skills in your server Empty Add G.Might ....[ ] Skills in your server

    Post  mystogan64 6th October 2013, 20:23

    Hello, after testing some buff i saw that g.might/g.shield and war chant / earth chant missing , i suggest you to add it in the svn or if any of you want the skills here is the lines.

    go in data/stats/skills and open file 1300-1399.xml

    and paste this

    Code:

    <skill id="1388" levels="3" name="Greater Might">
     <table name="#pAtk"> 1.04 1.07 1.10 </table>
     <table name="#stackOrder"> 1 2 3 </table>
     <table name="#mpConsume"> 54 62 69 </table>
     <table name="#itemConsumeCount"> 1 2 3 </table>
     <set name="itemConsumeId" val="3031"/>
     <set name="itemConsumeCount" val="#itemConsumeCount"/>
     <set name="mpConsume" val="#mpConsume"/>
     <set name="reuseDelay" val="6000"/>
     <set name="hitTime" val="4000"/>
     <set name="target" val="TARGET_ONE"/>
     <set name="skillType" val="BUFF"/>
     <set name="isMagic" val="true"/>
     <set name="operateType" val="OP_ACTIVE"/>
     <set name="castRange" val="400"/>
     <set name="effectRange" val="900"/>
     <for>
     <effect name="Buff" val="0" stackOrder="#stackOrder" stackType="pa_pd_up" time="16000">
     <mul order="0x30" stat="pAtk" val="#pAtk"/>
     </effect>
     </for>
     </skill>
     <skill id="1389" levels="3" name="Greater Shield">
     <table name="#rate"> 1.05 1.1 1.15 </table>
     <table name="#mpConsume"> 54 62 69 </table>
     <table name="#itemConsumeCount"> 1 2 3 </table>
     <table name="#stackOrder"> 1 2 3 </table>
     <set name="mpConsume" val="#mpConsume"/>
     <set name="itemConsumeId" val="3031"/>
     <set name="itemConsumeCount" val="#itemConsumeCount"/>
     <set name="reuseDelay" val="6000"/>
     <set name="hitTime" val="4000"/>
     <set name="target" val="TARGET_ONE"/>
     <set name="skillType" val="BUFF"/>
     <set name="isMagic" val="true"/>
     <set name="operateType" val="OP_ACTIVE"/>
     <set name="castRange" val="400"/>
     <set name="effectRange" val="900"/>
     <for>
     <effect name="Buff" val="0" stackOrder="#stackOrder" stackType="pa_pd_up" time="16000">
     <mul order="0x30" stat="pDef" val="#rate"/>
     </effect>
     </for>
     </skill>
     <skill id="1390" levels="3" name="War Chant">
     <table name="#mpConsume"> 213 244 272 </table>
     <table name="#pAtk"> 1.04 1.07 1.10 </table>
     <table name="#stackOrder"> 1 2 3 </table>
     <table name="#itemConsumeCount"> 4 8 12 </table>
     <set name="mpConsume" val="#mpConsume"/>
     <set name="itemConsumeId" val="3031"/>
     <set name="itemConsumeCount" val="#itemConsumeCount"/>
     <set name="reuseDelay" val="20000"/>
     <set name="hitTime" val="2500"/>
     <set name="target" val="TARGET_PARTY"/>
     <set name="skillRadius" val="1000"/>
     <set name="skillType" val="BUFF"/>
     <set name="operateType" val="OP_ACTIVE"/>
     <set name="isMagic" val="true"/>
     <for>
     <effect name="Buff" val="0" stackOrder="#stackOrder" stackType="pa_pd_up" time="16000">
     <mul order="0x30" stat="pAtk" val="#pAtk"/>
     </effect>
     </for>
     </skill>
     <skill id="1391" levels="3" name="Earth Chant">
     <table name="#mpConsume"> 213 244 272 </table>
     <table name="#pDef"> 1.05 1.10 1.15 </table>
     <table name="#stackOrder"> 1 2 3 </table>
     <table name="#itemConsumeCount"> 4 8 12 </table>
     <set name="mpConsume" val="#mpConsume"/>
     <set name="itemConsumeId" val="3031"/>
     <set name="itemConsumeCount" val="#itemConsumeCount"/>
     <set name="reuseDelay" val="20000"/>
     <set name="hitTime" val="2500"/>
     <set name="target" val="TARGET_PARTY"/>
     <set name="skillRadius" val="1000"/>
     <set name="skillType" val="BUFF"/>
     <set name="operateType" val="OP_ACTIVE"/>
     <set name="isMagic" val="true"/>
     <for>
     <effect name="Buff" val="0" stackOrder="#stackOrder" stackType="pa_pd_up" time="16000">
     <mul order="0x30" stat="pDef" val="#pDef"/>
     </effect>
     </for>
     </skill>
    SQL Side.
    Code:

    INSERT INTO skill_trees VALUES (17,1388,1,'Greater Might',138000,58);
    INSERT INTO skill_trees VALUES (17,1388,2,'Greater Might',440000,66);
    INSERT INTO skill_trees VALUES (17,1388,3,'Greater Might',1530000,74);
    INSERT INTO skill_trees VALUES (17,1389,1,'Greater Shield',138000,58);
    INSERT INTO skill_trees VALUES (17,1389,2,'Greater Shield',440000,66);
    INSERT INTO skill_trees VALUES (17,1389,3,'Greater Shield',1530000,74);
    INSERT INTO skill_trees VALUES (52,1390,1,'War Chant',138000,58);
    INSERT INTO skill_trees VALUES (52,1390,2,'War Chant',440000,66);
    INSERT INTO skill_trees VALUES (52,1390,3,'War Chant',1350000,74);
    INSERT INTO skill_trees VALUES (52,1391,1,'Earth Chant',138000,58);
    INSERT INTO skill_trees VALUES (52,1391,2,'Earth Chant',440000,66);
    INSERT INTO skill_trees VALUES (52,1391,3,'Earth Chant',1350000,74);
    Here is the client side, for those who don't have.

    Mediafire
    Zippyshare


    Last edited by mystogan64 on 7th October 2013, 16:55; edited 2 times in total
    DnR
    DnR
    Admin
    Admin


    Posts : 1475
    Join date : 2012-12-03
    Age : 34

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    Post  DnR 6th October 2013, 21:43

    I'm afraid i can't add C5 skills to svn.
    Anyway, people can modify client and use that share of yours.
    Thanks a lot.
    jamaica
    jamaica


    Posts : 134
    Join date : 2013-02-24
    Age : 35
    Location : Romania

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    Post  jamaica 6th October 2013, 22:11

    the project is based strict on retail no custom addons no extra addons no merge with other clients, if u want customs and some extra stuffs, do it by urself.....let DnR remain on his retail style, also hes a good guy and if u ask for help he is going to help u just dont force to "custom" the project
    mystogan64
    mystogan64


    Posts : 51
    Join date : 2013-10-04

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    Post  mystogan64 7th October 2013, 05:49

    Never forced anybody, after all if i am not wrong Very Happy this is where we can suggest stuffs and or get accepted or rejected. I am wrong?

    Well if its not for the svn then lets share it on "custom shares".
    DnR
    DnR
    Admin
    Admin


    Posts : 1475
    Join date : 2012-12-03
    Age : 34

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    Post  DnR 7th October 2013, 12:55

    mystogan64 wrote:Never forced anybody, after all if i am not wrong :Dthis is where we can suggest stuffs and or get accepted or rejected. I am wrong?

    Well if its not for the svn then lets share it on "custom shares".
    Of course.
    All suggestions are welcome and don't get me wrong.
    But, I think people can't notice your skills in svn, if they are not learned via skill trees & client is not ready to support those by default.
    So, yes i believe this should move to custom shares, so users are more aware of it. Smile
    mystogan64
    mystogan64


    Posts : 51
    Join date : 2013-10-04

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    Post  mystogan64 7th October 2013, 16:16

    Main topic updated.

    - SQL side added.
    - Client side added.
    yusuketh
    yusuketh


    Posts : 58
    Join date : 2013-07-12

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    Post  yusuketh 8th October 2013, 11:39

    I like the simplicity of the C4, more in pvp server this can be cool, thanks for sharing.
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    pwnxcute


    Posts : 1
    Join date : 2023-12-26
    Age : 34
    Location : GEORGIA

    Add G.Might ....[ ] Skills in your server Empty LINKS DEAD

    Post  pwnxcute 6th January 2024, 14:15

    mystogan64 wrote:Main topic updated.

    - SQL side added.
    - Client side added.



    hello , can you please , reupload files ? both links dead.

    thanks

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