L2JLisvus

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    Help files .java, no __init__.py in Sripts.cfg

    legionarios
    legionarios


    Posts : 42
    Join date : 2016-06-17
    Age : 42
    Location : san luis

    Help files .java, no __init__.py in Sripts.cfg Empty Help files .java, no __init__.py in Sripts.cfg

    Post  legionarios 2nd February 2022, 10:18

    I have a problem with the addition of npc in this rev 742
    # custom

    custom/EchoCrystals/EchoCrystals.java
    #custom/HeavyMedal/HeavyMedal.java
    custom/HeroItems/HeroItems.java
    custom/KetraOrcSupport/KetraOrcSupport.java
    custom/NpcLocationInfo/NpcLocationInfo.java
    custom/VarkaSilenosSupport/VarkaSilenosSupport.java

    it only accepts .java files when I add an NPC with the __init__.py file it throws me an error, will it work with those files from now on? Or how can it be adapted? please help. Thank you

    Spanish:

    tengo un problema con el agregado de npc en esta rev 742
    # Custom

    custom/EchoCrystals/EchoCrystals.java
    #custom/HeavyMedal/HeavyMedal.java
    custom/HeroItems/HeroItems.java
    custom/KetraOrcSupport/KetraOrcSupport.java
    custom/NpcLocationInfo/NpcLocationInfo.java
    custom/VarkaSilenosSupport/VarkaSilenosSupport.java

    solo acepta archicos .java  cuando agrego un NPC con el archivo __init__.py me tira error, sera que de ahora en adelante se trabaja con esos archivos? o como se puede adaptar. ayuda por favor. gracias.
    Help files .java, no __init__.py in Sripts.cfg Error_10
    Help files .java, no __init__.py in Sripts.cfg Inform10
    avatar
    fissban


    Posts : 83
    Join date : 2013-12-10

    Help files .java, no __init__.py in Sripts.cfg Empty Re: Help files .java, no __init__.py in Sripts.cfg

    Post  fissban 5th March 2022, 18:20

    no conozco el script pero la linea donde tenes el error deberías poder borrarla y no pasar nada, porque? las quest ya tienen definido el estado de una quest al cargarse

    https://gitlab.com/TheDnR/l2j-lisvus/-/blob/main/core/java/net/sf/l2j/gameserver/model/quest/Quest.java

    Aquí se puede apreciar.
    Code:
    private final byte _initialState = State.CREATED;

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