Blow.java
- Code:
target.breakAttack();
target.breakCast();
}
}
L2PcInstance player = activeChar.getActingPlayer();
if (player != null)
{
+ // Like L2OFF, when blow skill success, must sound like a critical hit
+ target.broadcastPacket(new PlaySound("SkillSound.critical_hit_02"));
if (player.isInOlympiadMode() && target instanceof L2PcInstance)
{
player.dmgDealt += damage;
}
player.sendPacket(new SystemMessage(SystemMessage.CRITICAL_HIT));