Not much to say about this one....
Timak Orc Troop Leader ->CreatureSay on attack
Just for info :
In later chronicles NcSoft added a "spawnMinionsOnAttack" feature.
Timak Orc Troop Leader ->CreatureSay on attack
Just for info :
In later chronicles NcSoft added a "spawnMinionsOnAttack" feature.
- Code:
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.individual;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.quest.Quest;
import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;
import net.sf.l2j.util.Rnd;
/**
* @by Karakan for L2JLisvus
*/
public class TimakOrcTroopLeader extends Quest
{
private static final int TIMAK_ORC_TROOP_LEADER = 767;
public TimakOrcTroopLeader (int questId, String name, String descr)
{
super(questId, name, descr);
int[] mobs = {TIMAK_ORC_TROOP_LEADER};
registerMobs(mobs);
}
@Override
public String onSpawn(L2NpcInstance npc)
{
// Reset script value
if (npc.getScriptValue() > 0)
{
npc.setScriptValue(0);
}
return super.onSpawn(npc);
}
@Override
public String onAttack (L2NpcInstance npc, L2PcInstance attacker, int damage, boolean isPet)
{
if (npc.getScriptValue() == 0 && Rnd.get(100) <= 50)
{
npc.broadcastPacket(new CreatureSay(npc.getObjectId(),1,npc.getName(),"Destroy the enemy, my brothers!"));
npc.setScriptValue(1);
}
return super.onAttack(npc, attacker, damage, isPet);
}
@Override
public String onSkillSee(L2NpcInstance npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet)
{
if (skill.isOffensive() && targets[0] == npc)
{
if (npc.getScriptValue() == 0 && Rnd.get(100) <= 50)
{
npc.broadcastPacket(new CreatureSay(npc.getObjectId(),1,npc.getName(),"Destroy the enemy, my brothers!"));
npc.setScriptValue(1);
}
}
return super.onSkillSee(npc, caster, skill, targets, isPet);
}
public static void main(String[] args)
{
// now call the constructor (starts up the ai)
new TimakOrcTroopLeader(-1, "timakorctroopleader", "ai/individual");
}
}
Last edited by Karakan on 12th July 2019, 15:34; edited 1 time in total