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    GeoEngine Update

    DnR
    DnR
    Admin
    Admin


    Posts : 1475
    Join date : 2012-12-03
    Age : 34

    GeoEngine Update Empty GeoEngine Update

    Post  DnR 9th June 2019, 13:47

    Hello guys.

    From now on, project will use L2J latest geoengine as it was adapted in rev614.
    Now, few details about this.

    - Merged jars with core. Now, anyone can experiment with geo engine.
    - Geodata is active by default, meaning that if server has geo files then geodata will work. Instead of using 3 options for Geodata, admins will now use 3 options for pathfinding.
    - Gameserver maximum memory was increased for proper startup, if server has geodata files.
    - GeoDriver.properties was renamed to Geodata.properties.
    - Improved map dimensions calculation in L2World.
    - Regarding AI, adding several geodata checks for monsters casting skills.
    - Removed an AI check increasing the probability for monsters that cast skills to stuck in walls. Tests were done in necropolis. Thanks DanielaCZ for pointing out.
    - Fixed 2 issues in login server. Also, increased login maximum memory limit.

    Unfortunately, I noticed that there might still be cases that monsters stuck in wall corners if pathfinding is enabled.
    Tests were done with L2JGeo Premium Geodata.

    Thank you all for your support and good luck.

    DnR

      Current date/time is 19th May 2024, 07:56