Since the first L2j c3 revision devils isle spawnlist is all messed up.
High level monsters mixed up with lower level monsters in a room for example.
Even in their latest HighFive pack they didnt bother fixing it.
Here is a cleaned up spawnlist with corrected monster locations (mostly taken from l2off files).
Did few run-throughs and everything till Zakens door looks fine.
The AI.
Devils Isle monsters have a chance to respawnOnAttack on retail.
No info about the chance is given. (I set it to 5%).
The AI script -->
Here is the fixed spawnlist --->
Delete from spawnlist first :
High level monsters mixed up with lower level monsters in a room for example.
Even in their latest HighFive pack they didnt bother fixing it.
Here is a cleaned up spawnlist with corrected monster locations (mostly taken from l2off files).
Did few run-throughs and everything till Zakens door looks fine.
The AI.
Devils Isle monsters have a chance to respawnOnAttack on retail.
No info about the chance is given. (I set it to 5%).
The AI script -->
Here is the fixed spawnlist --->
Delete from spawnlist first :
- Code:
DELETE FROM spawnlist WHERE npc_templateid=832;
DELETE FROM spawnlist WHERE npc_templateid=833;
DELETE FROM spawnlist WHERE npc_templateid=834;
DELETE FROM spawnlist WHERE npc_templateid=835;
DELETE FROM spawnlist WHERE npc_templateid=836;
DELETE FROM spawnlist WHERE npc_templateid=839;
DELETE FROM spawnlist WHERE npc_templateid=840;
DELETE FROM spawnlist WHERE npc_templateid=841;
DELETE FROM spawnlist WHERE npc_templateid=842;
DELETE FROM spawnlist WHERE npc_templateid=843;
DELETE FROM spawnlist WHERE npc_templateid=844;
DELETE FROM spawnlist WHERE npc_templateid=845;
DELETE FROM spawnlist WHERE npc_templateid=846;
DELETE FROM spawnlist WHERE npc_templateid=847;
DELETE FROM spawnlist WHERE npc_templateid=986;
Last edited by Karakan on 12th July 2019, 15:39; edited 3 times in total