The best project geodata files for L2JServer.
Any bug in geodata files Scions of Destiny you have, please create issue. Updates made are the best that any Geofile found on the web.
All that is done is tested in game.
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Any bug in geodata files Scions of Destiny you have, please create issue. Updates made are the best that any Geofile found on the web.
All that is done is tested in game.
- NOTE:
- Select C4 branch!
- Before you report any Bug make sure that you are using Scions of Destiny and also your Geofile!
- L2J not need pathnode.
- Organization:
- Download latest release ZIP:
- Geodata properties:
- Code:
# =================================================================
# GeoData & PathNode
# =================================================================
# Pathfinding options:
# 0 = Disabled
# 1 = Enabled using path node files
# 2 = Enabled using geodata cells at runtime
# Default: 0
PathFinding = 2
# This setting controls Client <--> Server Player coordinates synchronization:
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise you can also try -1).
# Server sends validation packet if client goes too far from server calculated coordinates.
CoordSynchronize = 2
Last edited by Maneco2 on 9th June 2020, 16:50; edited 10 times in total