Hello people.
I'm here with revision 568 just as i promised.
This update focuses on a more stable and well-written community board than before.
Known bugs were fixed, and code was improved while getting rid of old l2j C4 code.
Other changes done:
- Added a configuration whether showing characters list in Community Board, or not.
- Replaced a dozen of throwable catches with exception catches.
- Added support to //recall command for recalling offline characters.
- Command //recall will now inform admins whether recall has been successful or not.
- Fixed siege settings for Life Control Towers' HP not being applied. Thanks sl1m.
From now on, variable _maxSiegeHp will serve this purpose.
- Rooted monsters that can't reach attack target will choose the next closest target to attack.
- Fixed clan buffs not being applied to pets by their owners, if owner did not belong to a clan.
Thank you all for supporting the project.
Regards,
DnR
I'm here with revision 568 just as i promised.
This update focuses on a more stable and well-written community board than before.
Known bugs were fixed, and code was improved while getting rid of old l2j C4 code.
Other changes done:
- Added a configuration whether showing characters list in Community Board, or not.
- Replaced a dozen of throwable catches with exception catches.
- Added support to //recall command for recalling offline characters.
- Command //recall will now inform admins whether recall has been successful or not.
- Fixed siege settings for Life Control Towers' HP not being applied. Thanks sl1m.
From now on, variable _maxSiegeHp will serve this purpose.
- Rooted monsters that can't reach attack target will choose the next closest target to attack.
- Fixed clan buffs not being applied to pets by their owners, if owner did not belong to a clan.
Thank you all for supporting the project.
Regards,
DnR