Core Boss Room damage zone (retail like) , Core and his minions should'nt take damage from that.
Any way we can have a L2Attackable check in zonetype.java ?
- Code:
<!-- [20_21] cruma_boss_damage_zone -->
<zone id="16000" type="DamageZone" shape="NPoly" minZ="-6519" maxZ="-6319" />
Any way we can have a L2Attackable check in zonetype.java ?
Last edited by Karakan on 8th May 2020, 21:09; edited 1 time in total