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    Core - Damage Zone [Fixed]

    Karakan
    Karakan


    Posts : 756
    Join date : 2013-10-04

    Core - Damage Zone [Fixed] Empty Core - Damage Zone [Fixed]

    Post  Karakan 15th September 2015, 21:13

    Core Boss Room damage zone (retail like)  , Core and his minions should'nt take damage from that.


    Code:
    <!-- [20_21] cruma_boss_damage_zone -->
     <zone id="16000" type="DamageZone" shape="NPoly" minZ="-6519" maxZ="-6319" />


    Any way we can have a L2Attackable check in zonetype.java ?


    Last edited by Karakan on 8th May 2020, 21:09; edited 1 time in total
    DnR
    DnR
    Admin
    Admin


    Posts : 1476
    Join date : 2012-12-03
    Age : 34

    Core - Damage Zone [Fixed] Empty Re: Core - Damage Zone [Fixed]

    Post  DnR 21st September 2015, 23:24

    Added a check in damage zone to affect just playable characters.
    Thanks for reporting.
    Karakan
    Karakan


    Posts : 756
    Join date : 2013-10-04

    Core - Damage Zone [Fixed] Empty Re: Core - Damage Zone [Fixed]

    Post  Karakan 21st September 2015, 23:48

    Thanks for this!!

    Was funny to look for Core and it was missing , cause damage zone was killing it everytime. Smile

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    Core - Damage Zone [Fixed] Empty Re: Core - Damage Zone [Fixed]

    Post  Sponsored content


      Current date/time is 16th October 2024, 21:53